Checkmate With a King and Pawn Versus Lone King

White to play and win!
From this position there are six possible moves for White. Two lead to a win for White, the other four, with correct play by Black, will end in a draw.
The six possible moves in the position are Kd1, Kf1, Kd2, Kf2, e4, or e3.
The experienced chess player will know how to win this position without doing any calculation. He will know from his experience and training that in order to win, the White king must get in front of the pawn. To see why this is so, let us look at some of the non-winning moves.
If there is one move that could be considered the worst of the worst, it would have to be the move

White protects his pawn
In Figure 2, the Black king has just moved to the e5-square, and from there he blocks the White pawn while also stopping the White king from moving any closer to the queening square on e8. The White king has two moves that will continue to provide protection for his pawn (kd3 or kf3).

Direct opposition
To be precise, Black has direct opposition. Direct opposition is defined as a position in which the kings are on the same rank or file and they are separated by one square. When the term opposition is used, it normally refers to direct opposition.
It is White's turn to play, the Black king guards c5, d5, and e5. The White king, on his own, can not make any progress towered the (queening) e8-square. So White moves his pawn

Black, blocks the e-file
The Black king blocks the e-pawn, forcing the White king to e4, starting the sequence all over again.

Stalemate
White can not win. He must either abandon his pawn or force stalemate. The game is a draw.
To better understand the king and pawn ending, please watch the video at the bottom of the page.
Next we will discuss how to force the win!
King and Pawn |
White to play and win! |
The Rules of Chess
- Basics Improve logical thinking, memory and problem solving
- Chess Board The pathways of the pieces
- Queen The most powerful piece on the board
- Rooks Form a battery to increase their power
- Bishops A long range attacking piece
- Knights Must be centralized to be effective
- Pawns They move along the file and attack on the diagonals
- King If your king is in checkmate you lose the game
- Castling Keep the king safe and give him a castle
- Checkmate Game over
Forcing the Win
From Figure 1, we play:






or